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Double Dragon III: The Sacred Stones (Commodore 64)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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The final game in the trilogy.

Billy and Jimmy Lee are returning from martial arts training when their paths cross a fortune teller. She tells them of a great evil in Egypt, their strongest adversary yet, and how the Rosetta Stones can aid them.

This game features weapon shops where Billy and Jimmy can buy power-ups, tricks, energy and extra lives to aid them in their quest.

Power-ups make Billy and Jimmy twice their size, increasing their damage done and range of attack.

The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters.


Double Dragon III: The Sacred Stones Commodore 64 Exploring Egypt
Double Dragon III: The Sacred Stones Commodore 64 Nice sunset
Double Dragon III: The Sacred Stones Commodore 64 Fighting Cleopatra
Double Dragon III: The Sacred Stones Commodore 64 Shop in China

Alternate Titles

  • "双載龍Ⅲ The Sacred Stones" -- Alternative Japanese Famicon title
  • "双載龍Ⅲ The Rosetta Stone" -- Famicom Japanese spelling
  • "Double Dragon III: The Rosetta Stones" -- UK NES title
  • "Double Dragon III: The Rosetta Stone" -- Japanese title
  • "Double Dragon 3: The Rosetta Stone" -- In-game title
  • "Double Dragon 3: The Arcade Game" -- Game Boy title
  • "Double Dragon 3" -- Commodore 64 + Game Boy in-game title

Part of the Following Groups

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

The Press Says

Commodore Format Jan, 1992 78 out of 100 78
Power Play Mar, 1992 48 out of 100 48


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Arcade Version and Development

The original arcade version of the game was not developed by Technos Japan, the developers of the first two arcade games and their Famicom/NES counterparts. Instead, Technos contracted the game to an outside developer called East Technology and produced the game with the western market in mind. As a result, the arcade version of Double Dragon III: The Sacred Stones bears little or no resemblance to the previous games.

In addition to a new graphical style and a world tour-theme, the arcade version features a shopping system where players could purchase power-ups such as extra men (from one of four character types or families), weapons, special techniques, extra energy and speed by inserting additional tokens to the machine. The game version bombed as a result of this feature and when the game was relocalized for the Japanese market, the shopping feature was removed and a player select feature (which was originally planned for the US version) was implemented to the game.

When the time came to develop a Famicom/NES version, Technos Japan decided to work on the game themselves. While the first two NES games took a few liberties with their arcade counterparts, they still retained the same gameplay and appearance as the original versions. The NES version of Double Dragon III: The Sacred Stones on the other hand is almost a completely different game as its arcade counterpart. The NES version is the only version made by Technos Japan.


Found in the program executable: "Greetings to Naja. For support during the troubled times this program also gave me."


The Japanese Famicom version came with a manga-style instruction manual.


The Adlib music in this game was converted to Adlib by the brilliant Adlib masters (and former C64 demogroup) Vibrants.

Information also contributed by Corn Popper and Johnny Undaunted.
Quapil (4736) added Double Dragon III: The Sacred Stones (Commodore 64) on Jul 15, 2003
Other platforms contributed by Kartanym (10766), Martin Smith (63054), Macintrash (2501), LepricahnsGold (92979) and *Katakis* (37847)