Exploding Fist + (Commodore 64)

60
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100 point score based on reviews from various critics.
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Description

As with IK+, the main addition of this Way of the Exploding Fist follow-up is a third player during the bouts - unlike IK+ all 3 can be human-controlled. A similar range of moves is offered to the predecessor, including attacking and defensive moves, and the moves vary in their value in terms of the points they offer within the fight, and the points they add to your score.

You start off as a rookie; to reach the first of the 10 Dans you must win 2 bouts before either of your opponents. Each bout is win by scoring 6 points, or by having the top score after 60 seconds. Finish last in any bout and you are out.

After every two rounds, a bonus game is played, which sets you in a darkened alleyway shooting at a succession of ninja heads, scoring points for each until you miss one.

Screenshots

Exploding Fist + Commodore 64 The game pits you, the player in white pyjamas, against two other computer-controlled opponents.
Exploding Fist + Commodore 64 Title Screen.
Exploding Fist + Commodore 64 The cartwheel is one of the new moves introduced in the game.
Exploding Fist + Commodore 64 When you hit your opponents, they are unconscious for a couple of seconds.

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Critic Reviews

ACE (Advanced Computer Entertainment) Jan, 1989 719 out of 1000 72
Power Play Dec, 1988 71 out of 100 71
Zzap! Feb, 1989 68 out of 100 68
Computer and Video Games (CVG) Jan, 1989 58 out of 100 58
The Games Machine (UK) Jan, 1989 57 out of 100 57
ASM (Aktueller Software Markt) Jan, 1989 4 out of 12 33

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Tim Janssen (2499) added Exploding Fist + (Commodore 64) on Sep 20, 2008
Other platforms contributed by Martin Smith (63067)