Explorer (Commodore 64)

Genre
Perspective
...
Critic Score
100 point score based on reviews from various critics.
0.2
User Score
5 point score based on user ratings.
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Description

After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations.

These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.

Screenshots

Explorer Commodore 64 Suddenly, arrows are fired.
Explorer Commodore 64 The game placed us at this point.
Explorer Commodore 64 Intro: The game "zooms in" from a view of the earth to a rain forest.
Explorer Commodore 64 In want to go to a shop and buy a better game.

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Critic Reviews

Commodore User Apr, 1987 3 out of 10 30

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Trivia

Awards

  • Commodore Format
    • November 1990 (Issue 2) – #10 'The All-Time Top Ten Naff C64 games'

Martin Smith (63067) added Explorer (Commodore 64) on Sep 20, 2005
Other platforms contributed by Martin Smith (63067)