Explorer (Commodore 64)

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After attempting to simulate orienteering with The Forest, Graham Relph takes things a step further by creating a game-world with no fewer than 4 billion locations.

These are drawn in considerable detail, and viewable from 2 different modes, as you fly (viewed from above) or walk (viewed panoramically). The task is to locate 9 objects, and you do this by flying close enough to one that a beacon is activated, to which will direct you to it. You must then find a patch of clean land to land on, and then get close by walking to it. Occasionally you will encounter robotic bugs to kill.


Explorer Commodore 64 Intro: The game "zooms in" from a view of the earth to a rain forest.
Explorer Commodore 64 Title screen
Explorer Commodore 64 In want to go to a shop and buy a better game.
Explorer Commodore 64 Suddenly, arrows are fired.

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Critic Reviews

Commodore User Apr, 1987 3 out of 10 30


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  • Commodore Format
    • November 1990 (Issue 2) – #10 'The All-Time Top Ten Naff C64 games'

Martin Smith (63029) added Explorer (Commodore 64) on Sep 20, 2005
Other platforms contributed by Martin Smith (63029)