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Gamma Force in Pit of a Thousand Screams (Commodore 64)

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Description

In a dangerous world, individual superheroes are not enough. Even the best of them - a humanoid made of flame, an elf princess with a mean bow, and a musclebound waterbeast - can't do it all themselves. When they come together, they are the Gamma Force. Can anybody stop them?

A part of InfoComics, Gamma Force in Pit of a Thousand Screams follows the same gameplay template as the other members of this series. The gameplay basically consists of occasional decision-making, which interrupts viewing the comic book-like scenes of the game, advancing the story in different ways, depending on the player's choices. The player can also switch the points of view of the various characters, gaining more insight into the narrative.

Screenshots

Gamma Force in Pit of a Thousand Screams Commodore 64 Do you have a jet pack in your back pocket in order to arrange that?
Gamma Force in Pit of a Thousand Screams Commodore 64 It's a bird! It's a plane! It's Super Man! No, it's Ratchet!
Gamma Force in Pit of a Thousand Screams Commodore 64 Title screen part 1
Gamma Force in Pit of a Thousand Screams Commodore 64 Running away crying.

Alternate Titles

  • "Gamma Force in The Pit of a Thousand Screams" -- In-game title

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Trivia

Success

Infocomics were a huge commercial failure for a number of reasons:
  1. it wasn't really a game
  2. low CGA graphics appeal in a time when EGA was king
  3. the low pricing did not inspire quality confidence in the consumer's mind

Related Web Sites

  • The Commodore Zone (All about Gamma Force - introduction, images, related links and comments area.)
Quapil (4745) added Gamma Force in Pit of a Thousand Screams (Commodore 64) on Apr 23, 2003
Other platforms contributed by Tony Van (2691)