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Critic Reviews

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Commodore Format (Mar, 1992)
Fast, action-packed blaster, but it's difficult and the backgrounds are distracting. Still, better than being thrown from a liner in the South Atlantic.
Commodore User (Sep, 1989)
The action is incredibly fast and ferocious, with a myriad of different aliens attacking at once. Commendably, the speed of the game is maintained no matter how much is happening off screen, although the music slows a little. Sometimes there is just too much going on, with too many aliens and bullets heading your way, and the easiest way to get to the next section is to die and fly your next ship through while it is still at the usual ‘flashing invincible’ stage. I am sure that over time the player would become more adept at dodging so many aliens, but initially it is a little discouraging to die on such a regular basis. The sound is good, with a couple of nice tunes and sound effects, the graphics are blocky on occasion, and, at times, it is nigh on impossible to see what is going on. This has, despite the power up problems, the makings of a good shoot’ em up. It is just a shame that it is that little bit too frenetic and, visually, god-awful mess.
Commodore Format (Mar, 1991)
I get so bored with this type of thing. It's very rare that you get a shoot-em up that is anything other than run-of-the-mill. I needn't really say it but if your interests lie outside the world of frantic blasts then give it a miss.
Zzap! (Sep, 1989)
Attractive packaging. Prolonged multiload. One player mode only is a let down. Some neatly shaded backdrops, satisfyingly large and varied sprites. Pleasant tunes per level but lacking powerful or varied effects. Would have been better and more fun to get into with two player action but the instant appeal is still strong. Seven playable levels with enough challenge and variety. Nothing new in concept but nice to look at with some varied weapons to pick up.
Although colourful, the famous blocky sprites make it a wee bit difficult to avoid danger at times, and the multiload is a bit of a pain. Worse still, there's only a one-player mode, which kills the point of the game a little.
64'er (Nov, 1989)
Die Automatenumsetzung „Gemini Wing“ ist ein Action-Spiel, dessen ausgezeichnete Idee sich leider nicht optimal am C64 entfalten kann. Mängel zeigen sich insbesondere bei der Hintergrundgrafik, beim Sound, sowie bei den Schlußmonstern der einzelnen Level. Wer keine Möglichkeit hat, „Gemini Wing“ am Automaten zu spielen, der sollte sich dieses Spiel mal auf dem C64 ansehen.
Beim 64er fällt zunächst einmal die miserable Farbwahl negativ auf. Die Übersicht geht flöten. Der Sound taugt auch nichts, bloß der Spielablauf ist eine Spur flüssiger und schneller geworden. Die Grafik ist insgesamt enttäuschend und langweilig. Ein Spiel, das keinen Spaß macht.
There's a multiload between the title screen and the first level every time you play, so getting started isn't much fun. The graphics are indistinct and bland and, as a result, the action is very frustrating. There are many better vertical scrollers on the C64.
Take a good look back at the history of shoot-em-ups on the 64. Uridium, Terra Cresta, Starray. Now keep looking back, because you ain't gonna find no future in Gemini Wing. Control is sluggish and the soundtrack awful. Avoid.
Your Commodore (Nov, 1989)
The game would be reasonable as a £1.99 budget release but not as a full priced game. It's yet another shoot the aliens to collect extra weapons style of game. This apparently was caused by a "strange paradox in the fabric of reality" which probably also explains how Virgin can follow a classic like Silkworm with a game like this.