Moby Poll: What kind of game collector are you?

Gem'X (Commodore 64)

Gem'X Commodore 64 Title screen

MISSING COVER

Published by
Developed by
Released
Also For
...
MobyRank
100 point score based on reviews from various critics.
3.6
MobyScore
5 point score based on user ratings.
Not an American user?

Description

Like so many other puzzle games of the time, this game involves tiles of different colours, which must be manipulated to clear a succession of increasingly-difficult levels.

The basic idea is that you are presented with 2 sets of tiles, and must make the left one identical to the 'control' set on the right. The colours are defined in a sequence - red, green, blue, purple, yellow - and when you click on a tile, that tile's colour moves forward by two in that sequence (for example a blue one becomes yellow), whereas the tiles next to it move by one colour (for example, blue becomes purple).

Any that move past the end fo the sequence disappear, causing surrounding blocks to drop. You get a limited number of moves, and limited time as well. Fortuantely there are passwords, delivered by cutely-drawn naked Japanese girls (although the private parts are covered up).

Screenshots

Gem'X Commodore 64 Clicked on the wrong gem...
Gem'X Commodore 64 Title screen
Gem'X Commodore 64 Beginning another screen
Gem'X Commodore 64 One of the earlier screens

Part of the Following Group

User Reviews

There are no reviews for this game.


The Press Says

64'er Nov, 1991 7 out of 10 70

Forums

There are currently no topics for this game.


Trivia

Cancelled sequel

The successor Gem'Z (DOS and Amiga) was already finished and ready to be released when the Amiga master was stolen during a trade fair in Cologne. Of course copies turned up everywhere and the publisher Software 2000 chose to cancel the release.

Development

This game was in fact developed in Germany, but designed so as to look like a Japanese game, complete with Japanesque graphics, (garbled) Japanese writing, and the name of the developers, Kaiko, chosen deliberately in order to sound Japanese. The Japanese influence goes even further, with the passwords referring to Japanese pop culture such as the FM Towns computer (totally unknown in Europe at that time), names from animation and Taito's arcade games. As a masquerade act, Gem'X was almost perfect.

Related Web Sites

Kabushi (125240) added Gem'X (Commodore 64) on Feb 03, 2006
Other platforms contributed by Martin Smith (63136)