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DescriptionGunship depicts one of the Western world's finest attack helicopters: The AH-64A Apache. This simulation recreates the weapons, flight systems, and performance of the real machine. The player controls an arsenal that includes laser-guided Hellfire missles, a 30mm cannon controlled by helmet gunsights, clusters of bombardment rockets--even air-to-air missiles for duels with enemy helicopters.
The game starts with flight training at a base in the United States. Tutorials teach the player to handle the copter; once the controls and flying skills are mastered, there are escalating challenges and hundreds of missions in any one of four regions of the world, including Southeast Asia, Central America, the Middle East, and the Soviet Union and its Warsaw Pact allies in Western Europe.
- "Gunship: The Attack Helicopter Simulation" -- Tag-lined title
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There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|Computer and Video Games (CVG)||Apr, 1987||10 out of 10||100|
|Commodore Force||Sep, 1993||92 out of 100||92|
|Commodore User||Mar, 1987||9 out of 10||90|
|All Game Guide||1998||90|
|Happy Computer||1986||88 out of 100||88|
|64'er||Mar, 1987||13 out of 15||87|
|Joker Verlag präsentiert: Sonderheft||1990||86 out of 100||86|
|Tilt||May, 1987||17 out of 20||85|
|Computer Gaming World (CGW)||Jun, 1991||60|
|Topic||# Posts||Last Post|
|The Entertainer||1||雷堂嬢太朗 -raido.jotaro- (52486)
Jan 14, 2014
Apple II and Atari XL/XE versionsDespite loading instructions for both platforms in the manual, the game was never released for those systems.
DevelopmentOriginally scheduled for release in mid-1988, the Amiga version of Gunship didn't materialise until mid-1989. Reportedly, the delay was predominantly the result of the programmer's source disk becoming infected with a virus. Source: Amiga User Internation (Sept 88, page 44) and HOL.
MicroProse had to release a later DOS version of Gunship to deal with faster computers. The game was also not easily playable in CGA, due to the similar color of HUD controls vs. targeting radar.
Maxis' GunshipMaxis released an arcade side-scroller called Gunship made with the Klik and Play system. It was apparently inspired by this game.
Sidewinder missileThe AH-64 Apache actually cannot mount the sidewinder missile at the wingtips as depicted on the arming screen. The manual explained that it should be quite possible to do so, and there was no other air-to-air missile that Apache can mount at the time. In the sequel, Gunship 2000, one gets to choose between sidewinder and the smaller stinger missiles (in a 2-pack).
Strategy GuideGunship was so popular, it spawned a strategy guide from Compute! Books titled Gunship Academy.
- Computer Gaming World Magazine
- August 1988 (Issue #50) – Introduced into the Hall of Fame
- November 1996 - #102 overall among the “150 Best Games of All Time”
- Happy Computer
- Issue 01/1988 - Best Simulation in 1987
NGC 5194 (17309) added Gunship (Commodore 64) on Apr 17, 2003
Bruce Meier, Jim Karl, Alan Roireau, Johnathon Harris, Bill Stealey, Guy Watkins, Steve Byrne, Frank SzilagyiDocumentation:
The Composing Room Inc.Printing:
Advance Printing Inc.