User review spotlight: Carmageddon (DOS). Released in 1997.

Hard 'n' Heavy (Commodore 64)

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MobyRank
100 point score based on reviews from various critics.
4.3
MobyScore
5 point score based on user ratings.
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Description

Jump and Run game during which a little robot (named 'Heavy' respectively 'Metal') runs through five side scrolling worlds (a la Mario). Various enemies hinder progress and can be killed using an upgradable weapons system based on bouncing balls and a flamethrower. Extras and 'diamonds' can be collected from shooting or otherwise destroying rocks and walls. There are two playing modes available, one player or two players.

Extra lives will be earned depending on the number of diamonds collected. Warp Zones and hidden entrances allow access to secret zones in the levels. Each world ends with a boss monster.

Screenshots

Hard 'n' Heavy Commodore 64 Stage 03
Hard 'n' Heavy Commodore 64 There's a power-up and two bugs...
Hard 'n' Heavy Commodore 64 The title screen
Hard 'n' Heavy Commodore 64 Starting the game.

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The Press Says

Pixel-Heroes.de Nov, 2003 8 out of 10 80
Power Play Apr, 1989 71 out of 100 71
ASM (Aktueller Software Markt) Apr, 1989 4.2 out of 12 35

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Trivia

Development

Hard 'n' Heavy was originally developed as a sequel to The Great Giana Sisters. The game was retooled to become Hard 'n' Heavy when Rainbow Arts faced legal troubles from Nintendo due to Giana's similarity to Super Mario Bros. Early screenshots, like one found in Power Play 6/1988, clearly show a Giana sprite in front of background graphics from Hard 'n' Heavy. A possible working title was Giana in Futureworld, which is mentioned in the manual of Katakis.

Likely to be on the safe side, the final game was published by reLine, not Rainbow Arts, and Rainbow Arts is in fact not mentioned in the game at all.
Quapil (4739) added Hard 'n' Heavy (Commodore 64) on May 10, 2003
Other platforms contributed by evilknievel (698) and Terok Nor (19024)