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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description User Score
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Text Parser How sophisticated the text parser is, how appropriate its responses are, etc. 4.0
Overall User Score (5 votes) 4.0


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Commodore User (Apr, 1987)
As a kid, you and your cousins spent many happy holidays with your favourite uncle and aunt, the childless but rich and famous Buddy Burbank and his wife Hildegarde. Buddy and Hildegarde owned a highly successful film studio, built on box-office hits like Attack of the Killer Rutabagas and Vampire Penguins of the North.
90
Your Commodore (May, 1987)
The packaging is excellent with an excellent movie magazine called Tinsel Town, full of spoof adverts for hair restorer and articles about tree headed boys and psychotic gerbils. As with all Infocom games, I can give no higher recommendation that to suggest that you immediately go out and buy a copy.
90
Zzap! (May, 1987)
Well I have to admit that this is NOT what I would have expected from Infocom at this stage of their illustrious career. Don't get me wrong - it's not a bad game... easily up to their usual praiseworthy standards - but the scenario came as something of a surprise.
90
An excellent adventure with some difficult but very rewarding puzzles.
88
Computer Gamer (Apr, 1987)
Hollywood Hijinks takes an excellent swipe at the movie industry and will be loved by film buffs everywhere, plus, of course, anyone else who enjoys state of the art adventuring. Who needs pictures? (Try telling that to the chain stores - Ed).
81
Ein Blick auf die Score-Punkte sagte mir alles: 0 Punkte nach mehreren Stunden harter Arbeit! Etwas deprimiert legte ich die Diskette beiseite, um diesen Test zu schreiben. Gegen die gesamte Spielkonzeption und das Vokabular gibt‘s natürlich nichts einzuwenden. Rundherum ein INFOCOM-Adventure, wie man es kennt. Die Amiga-Version unterscheidet sich lediglich in der Farbe des Hintergrundes (Blau) von der Commodore-Version. Dem ist nichts hinzuzufügen!