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Description

The player controls four bouncing balls that must make their way through twelve environments ranging from park to desert and beach to undersea world, collecting up to ten balloons in each. Each one of the balls must deal with several hazards, by jumping over them or crushing them. Collision with any of these will cause a ball to burst.

The player can speed up or slow down the balls, or control their height, to make it easy to avoid these hazards. If all four balls have been punctured, the player loses a life. Once all ten balloons have been collected, the player is transported to the next environment, and when they have managed to get through all twelve environments, the player is transported back to the first environment.

Screenshots

Hoppin' Mad Commodore 64 Get ready
Hoppin' Mad Commodore 64 Game over
Hoppin' Mad Commodore 64 Level 3
Hoppin' Mad Commodore 64 Get ten of these balloons to reach the next environment

Promo Images

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Alternate Titles

  • "Hopping Mad" -- UK title
  • "Cataball" -- Initial title used in 1987 Trio compilation

User Reviews

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Critic Reviews

The Games Machine (UK) Aug, 1988 67 out of 100 67
Zzap! Aug, 1988 64 out of 100 64
ASM (Aktueller Software Markt) Jul, 1988 7.2 out of 12 60
ACE (Advanced Computer Entertainment) Sep, 1988 570 out of 1000 57

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Trivia

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*Katakis* (38222) added Hoppin' Mad (Commodore 64) on Jun 26, 2008
Other platforms contributed by Martin Smith (62888) and *Katakis* (38222)