I Ball II (Commodore 64)

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Description

After rescuing their people and surviving (in the first game), the Ball race wish to discover something about their history and heritage. You have been sent down mines, to explore 50 screens, on each of which you must collect a key and reach the exit. You also have to pick up a sacred artifact on every 5th level.

Your character is very bouncy, requiring small movements in order to keep control. You can shoot at the surrounding enemies and collect weapons, although the initial one only shoots horizontally. There are many pickups on offer, including extra lives, bounciness boosts and opposition-slowers.

Screenshots

I Ball II Commodore 64 Collected the key and reached the exit
I Ball II Commodore 64 The first mine
I Ball II Commodore 64 Title screen
I Ball II Commodore 64 getting rid of some enemies in the second mine

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Alternate Titles

  • "I Ball II: Quest for the Past" -- Title Screen title

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Critic Reviews

Power Play Mar, 1988 4 out of 10 40

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Kabushi (165302) added I Ball II (Commodore 64) on Oct 09, 2004
Other platforms contributed by Martin Smith (62888)