User Reviews

The thinking man's, one man against against a whole army game. Hello X) (11615) 4.25 Stars4.25 Stars4.25 Stars4.25 Stars4.25 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.8
Overall User Score (12 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
{Budget re-release] Rough, but effective graphics and a brilliant tune stand out - the game is not half addictive, either.
Zzap! (Mar, 1988)
A tremendously enjoyable shoot 'em up which comes into it's own in the two-player mode.
The resulting program is an excellent, tough, constant action shoot em up of the highest order. The game is slightly harder than the coin-op original.
Commodore Format (Apr, 1994)
So, we've got ourselves a relatively nice little Vietnam (or is it Korea?) game that, above all, is great fun to play.
Commodore User (Apr, 1988)
It must be said, the coin-op was nothing special. It's popularity was more down to, what was at the time, the fairly unique simultaneous two player action, as opposed to any dazzling gameplay elements. I found this conversion just as playable for the same reason. It's considerably more difficult especially as you can shoot your partner, but even so it's all good old fashioned shoot em up fun and frolics throughout.
Your Commodore (May, 1990)
{Budget re-release] At a budget price, if combat's your game then it's blasting good fun.
IKARI WARRIORS ist ein Spiel, das nicht gerade durch seine Spielidee begeistert, Spielmotivation und Grafik können aber überzeugen. Aus diesem Grund kann IKARI WARRIORS, trotz der üblen Spielhandlung, empfohlen werden. Eine letzte Anmerkung hierzu: Gegenüber dem durschittlichen „Ballerspiel“ war mit Sicherheit der Programmier-Aufwand bei diesem Produkt wesentlich höher. Eine wirkliche Meisterleistung!
This could be mission impossible. Playing this game made me keen to play the Amstrad version again.
Power Play (May, 1988)
Das Spiel ist also wahnsinnig schwer und nur was für Joystick-Akrobaten. Die dürfen sich an der Brutalo-Handlung des Spiels auch nicht weiter stören.