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Critic Reviews

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Commodore Format (Aug, 1991)
The graphics are splendid and it's all very playable but it lacks the polish which made the Rick Dangerous games so good. Still, this isn't Rick D and as a platform game in it's own right and at budget price, it's great value for money.
Retro Spirit Games (Apr 15, 2013)
This was quite a shock as I consider it one of my favourite 8-bit games, and one I still play now and then. Yes, it is bastard hard – making completing the first stage a heroic achievement in itself – but it is extremely fun to play, full of character and holds a strange sense of exploration, despite there only being a few different routes to choose from. I am sure there is an element of rose-tinted spectacles here, but I stand by my praise for this game and highly recommend you try it out for yourself.
A game with low presentation and some low quality graphics, Monty a very drab little sprite but more colourful backgrounds and jolly alien sprites help liven the game up. Effects are bog-standard C64 and music is a highly naff remix of the utterly brilliant music which backed Monty on the Run
Zzap! (Jun, 1990)
The title of Monty's latest adventure is certainly appropriate; I found it impossible to get very far. Just one mistake can cost a huge amount of energy and with only one life things can get more than a bit frustrating. The platforms-and-ladders action isn't exactly innovative, although there are some nice touches with each level having appropriate nasties and features, e.g. snowmen, huge rolling snowballs, and cable cars in 'Iceland'. These don't just add graphical variety but make each level different to play. Pity it's just a shade too difficult for my liking.
The Monty Mole saga has been ongoing since, it seems, the dawn of time, exciting players each time, so it's a bit of a let down to find that the last in the series is actually the worst - due mainly to the frustrating, die-every-second gameplay. Graphics aren't too bad, but why bother when the game itself just isn't much fun?
Power Play (Jul, 1990)
Die Programmiertruppe Core Design hat qualitativ deutlich nachgelassen. "Impossamole" kann "Rick Dangerous" oder "Switchblade" spielerisch nicht das Wasser reichen.