You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission
. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
- "Impossible Mission-II" -- Alternate spelling
- "Impossible Mission 2" -- Alternate spelling
Part of the Following Group
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- Power Play
- Issue 01/1989 - Best Dexterity Game in 1988