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You have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.


Impossible Mission II Commodore 64 Fortunately for you, all those robots below are in storage and are not active!
Impossible Mission II Commodore 64 Title screen
Impossible Mission II Commodore 64 Dropping a bomb. Good bye robot... hehehe.
Impossible Mission II Commodore 64 In one of Elvin's garages.

Promo Images

There are no promo images for this game

Alternate Titles

  • "Impossible Mission-II" -- Alternate spelling
  • "Impossible Mission 2" -- Alternate spelling

Part of the Following Group

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Zzap! Jun, 1988 96 out of 100 96
The Games Machine (UK) May, 1988 86 out of 100 86
Happy Computer Jun, 1988 85 out of 100 85
Power Play May, 1988 8.5 out of 10 85
Lemon64 Jan 29, 2014 8 out of 10 80
64'er Jun, 1989 8 out of 10 80
ACE (Advanced Computer Entertainment) Jun, 1988 785 out of 1000 78
Commodore User May, 1988 7 out of 10 70


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1001 Video Games

Impossible Mission II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


  • Commodore Format
    • March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
  • Power Play
    • Issue 01/1989 - Best Dexterity Game in 1988

Servo (55746) added Impossible Mission II (Commodore 64) on Apr 27, 2003
Other platforms contributed by Trypticon (10743), Kabushi (163027), Martin Smith (62904), gamewarrior (5060), IJan (1908) and Servo (55746)