DescriptionYou have 8 hours to prevent Elvin, a psychotic genius, from destroying the world in this sequel to Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
- "Impossible Mission-II" -- Alternate spelling
- "Impossible Mission 2" -- Alternate spelling
Part of the Following Group
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|Zzap!||Jun, 1988||96 out of 100||96|
|The Games Machine (UK)||May, 1988||86 out of 100||86|
|Power Play||May, 1988||8.5 out of 10||85|
|Happy Computer||Jun, 1988||85 out of 100||85|
|64'er||Jun, 1989||8 out of 10||80|
|Lemon64||Jan 29, 2014||8 out of 10||80|
|ACE (Advanced Computer Entertainment)||Jun, 1988||785 out of 1000||78|
|Commodore User||May, 1988||7 out of 10||70|
There are currently no topics for this game.
1001 Video GamesImpossible Mission II appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
- Commodore Format
- March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
- Power Play
- Issue 01/1989 - Best Dexterity Game in 1988
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