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It's been two years since Special Agent 4125's last tough job.They called the Elvin Atombender affair an Impossible Mission, but 4125 proved otherwise, and since then he's been able to laze around foreign beaches, his long term assignment - to infiltrate a gang of Mediterranean Time-Share salesman.He often likes to reminisce about the heady days of robot confrontation, of leaping sparks and leaping gaps... Such wistful memories are one day interrupted by the IMA Special Terrorist Unit informing him of the return of the Atombender, this time with a missile with which he tends to destroy the world.
Das Programm ist nicht zu schwer, aber trotzdem komplex:
Bis man erst einmal alle Türme durchgesucht hat, vergeht einige Zeit. Die Programmierer haben viel Wert auf die Spielbarkeit gelegt. Mit diesem Nachfolger hat sich Epyx selbst übertroffen: Ein Muß für alle Freunde von Geschicklichkeits-Spielen.
Schweres Geschicklichkeits-Spiel, bei dem viel geknobelt werden muß. Sehr ähnlich zum Vorgänger.
I once said that Falcon Patrol 2 benefited quite much by basically shuffling enemy design and behavior around, but keeping the old control system, and Impossible Mission 2 does this as well. The game has kept much of the charm of the original, and the niggles with design doesn't really take away a lot from that, so it's good to see that the series doesn't subscribe to stagnation. Yes, I still like the first game the best, but unlike a lot of other sequels I could name, not by a whole lot. Impossible Mission 2 is the best kind of sequel.
ACE (Advanced Computer Entertainment)
Impossible Mission 2 isn't going to win any prizes for originality, it's too obviously a continuation of the first game. But if you're a fan, that isn't going to bother you one little bit, and if you're not then you probably ought to take a look and see what all the fuss is about.
Why make Impossible Mission II so similar to its predecessor? Admittedly it's too good a formula to put to waste, but I was expecting something more than this.