User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.9
Personal Slant How much you personally like the game, regardless of other attributes 4.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Overall User Score (13 votes) 3.9

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Zzap! (Jun, 1988)
It's been two years since Special Agent 4125's last tough job.They called the Elvin Atombender affair an Impossible Mission, but 4125 proved otherwise, and since then he's been able to laze around foreign beaches, his long term assignment - to infiltrate a gang of Mediterranean Time-Share salesman.He often likes to reminisce about the heady days of robot confrontation, of leaping sparks and leaping gaps... Such wistful memories are one day interrupted by the IMA Special Terrorist Unit informing him of the return of the Atombender, this time with a missile with which he tends to destroy the world.
For fans of the original who are not expecting too much of a change the sequel is probably ideal, for others Impossible Mission II offers the best platform game around, although the lack of a save function could become irritating.
Power Play (May, 1988)
Das Programm ist nicht zu schwer, aber trotzdem komplex: Bis man erst einmal alle Türme durchgesucht hat, vergeht einige Zeit. Die Programmierer haben viel Wert auf die Spielbarkeit gelegt. Mit diesem Nachfolger hat sich Epyx selbst übertroffen: Ein Muß für alle Freunde von Geschicklichkeits-Spielen.
Happy Computer (Jun, 1988)
Schweres Geschicklichkeits-Spiel, bei dem viel geknobelt werden muß. Sehr ähnlich zum Vorgänger.
64'er (Jun, 1989)
So ganz ohne Gewalt kommt diese Spiel zwar auch nicht aus, doch tritt sie stark in den Hintergrund.
Lemon64 (Jan 29, 2014)
I once said that Falcon Patrol 2 benefited quite much by basically shuffling enemy design and behavior around, but keeping the old control system, and Impossible Mission 2 does this as well. The game has kept much of the charm of the original, and the niggles with design doesn't really take away a lot from that, so it's good to see that the series doesn't subscribe to stagnation. Yes, I still like the first game the best, but unlike a lot of other sequels I could name, not by a whole lot. Impossible Mission 2 is the best kind of sequel.
Impossible Mission 2 isn't going to win any prizes for originality, it's too obviously a continuation of the first game. But if you're a fan, that isn't going to bother you one little bit, and if you're not then you probably ought to take a look and see what all the fuss is about.
Commodore User (May, 1988)
Why make Impossible Mission II so similar to its predecessor? Admittedly it's too good a formula to put to waste, but I was expecting something more than this.