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This is a collection of three mini-games designed to drill in some basic reading and typing skills to the young microcomputer user of the early '80s. The first of the three games (each with four skill levels, demanding faster reflexes) presents the player with falling letters which must be typed correctly before hitting the bottom of the screen... and eventually the game's mascot floats down defying the player to type in an entire word. The second game takes word-typing as a given skill, as the player is now in charge of typing in the full names of icons of common household objects gradually floating down the screen. In the third game, an object is named on the bottom of the screen and the player must punch in the correct number corresponding to the object's icon, displayed on screen.

The second and third games have bonus rounds whose gameplay is as the regular rounds, except that the icons are now partially obscured, demanding a certain exercise of player memory faculties.


Kids on Keys Commodore 64 A second round promises much...
Kids on Keys Commodore 64 Eventually each game comes to an end, though they can be replayed endlessly.
Kids on Keys Commodore 64 Much like Final Fantasy games, this one also features boss fights in airships.
Kids on Keys Commodore 64 Can you type in the names of the objects even with their sprites partially obscured?

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Alternate Titles

  • "Teclas Divertidas" -- Spanish title

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Pseudo_Intellectual (59097) added Kids on Keys (Commodore 64) on Jun 18, 2008
Other platforms contributed by robMSX (2160), Pseudo_Intellectual (59097) and Servo (57414)