DescriptionThe third in the Last Ninja series sees you as Armakuni, the Last Ninja. He is drawn again into a battle with evil Shogun Kunitoki. The battle will take place among the temples of Tibet, the source of the Last Ninja's mystical strength. The Shogun intends to corrupt these Buddhist temples, to destroy the source of power for Armakuni and his emerging Ninja brotherhood. Armakuni must stop the Shogun's evil scheme.
The game retains the mix of martial arts combat (hand-to-hand and with various weapons), puzzles involving various objects you find on your way, and navigating your way around obstacles. However, it also introduces Bushido, necessary to complete each level. Bushido is earned by fighting honorably, by fighting enemies with the same weapon as them or in hand-to-hand combat, and not fleeing from a battle.
The levels correspond to the elements that combine to make up a Ninja's power, Earth, Water, Wind, Fire and Void.
- "Ninja Three" -- In-game title
- "Last Ninja Three" -- Alternate spelling
- "Last Ninja III" -- Alternate spelling (C64 media)
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|Pixel-Heroes.de||Aug, 2005||10 out of 10||100|
|Your Commodore||Jan, 1991||100 out of 100||100|
|Commodore Format||Mar, 1991||97 out of 100||97|
|Datormagazin||May 10, 1991||96 out of 100||96|
|Computer and Video Games (CVG)||Apr, 1991||94 out of 100||94|
|Zzap!||Mar, 1991||93 out of 100||93|
|64'er||Jun, 1991||9 out of 10||90|
|ASM (Aktueller Software Markt)||Jul, 1991||9.2 out of 12||77|
|Power Play||Aug, 1991||53 out of 100||53|
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Konix Multisystem versionThe game was slated to be released for the ill-fated Konix Multisystem console – before any other format. Here, not only only was the game cancelled, but the entire console was cancelled, with the Ninja 3 port already featuring most of the graphics, controls and the basic workings of the game. Footage of an early demo can be seen at the Slipstream site.
Virtual Console versionLast Ninja 3 was discontinued on the Virtual Console in Europe on February 23, 2010, in consequence of a bug in the game that results in the game being frozen at the end of the first stage, with any progress impeded to the gamer, and was unable to be fixed.
- Commodore Format
- November 1994 (Issue 50) – #7 The Bottom 10