DescriptionUnusually, this Operation Wolf-influenced shoot 'em up sees you start behind enemy lines, and gradually attempting to escape. As you've captured the Rapier machine gun your enemy have been developing, there are plenty who can't bear to see the back of you unless it's bloodied and lifeless.
The game's 8 levels feature quite a variety of settings, vehicles and situations. You will have to evade fire from snipers based in windows, enemy jets, helicopters and well-trained marines, while riding tanks and speedboats as well as being on foot. The levels are set in locations such as the enemy camp, the jungle, a ruined city and the final flight back to your base.
There are no promo images for this game
- "Bakudan-yarô" -- Japanese Arcade title
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Commodore Format||Mar, 1991||40 out of 100||40|
|64'er||May, 1991||2 out of 10||20|
|Power Play||Apr, 1991||11 out of 100||11|
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CreditsSega wouldn't allow the developers of the home versions to be credited in the game. To counter this, Amiga programmer Richard Aplin put all the developing credits, as well as other miscellaneous information, at the end of the disk's startup-sequence, right after taunting crackers looking to crack the game.
Related Web Sites
- Startup sequence (Documentation of the humorous startup sequence (see trivia))
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