User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 4.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 4.5
Overall User Score (5 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Mean Streets provides players with a fairly challenging murder case to solve. A good player can probably complete the game in under 10 hours which is a decent length but I would have liked it to be longer.
Commodore Format (Oct, 1990)
Mean Streets keeps becoming more complicated just when you think you've got it sussed. But you spend at least half the time waiting for the program to load data from the disk. This is no exaggeration. Sometimes it's just ridiculous. Leaving somewhere and returning immediately can require up to three disk changes! That's not all. The game controls are as responsive as a sloth on valium: joystick control is adequate but command the keys used for dialling, auto-piloting and so on have to be held down or pressed repeatedly before they function. Interesting the game is: interactive movie it certainly isn't (winner of this issues pretentious title award). Definitely only for those with the patience of a saint.
64'er (Feb, 1991)
Meam Streets ist ein Programm mit beschränktem Haltbarkeitswert: Spontan interessant, kurzfristig sehr spannend, aber einmal gelöst, verliert es jeglichen Reiz. Alte Spiele-Cracks sind hier wohl etwas unterfordert: Einsteiger sollten hingegen reinschnuppern.