There is no Commodore 64 cover art on file for this game
Genre
Perspective
Non-Sport
Misc
...
MobyRank
100 point score based on reviews from various critics.
3.4
MobyScore
5 point score based on user ratings.

Description

Converting Nichibutsu's arcade shoot 'em up to home systems of the day, Moon Cresta was a rare deviation from complex adventure/strategy games from Incentive (of Freescape fame).

The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer.

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The Press Says

Commodore Force Aug, 1993 70 out of 100 70

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Trivia

Launch contest

A contest by the publisher invited ace players to register with them if they achieved scores over 30 thousand points; eligible players breaking that threshold (and over 4 thousand of them responded) were entered into a draw to win the original coin-op this game was a conversion of, to install in their very own living room! The eventual winner of the draw was one Ian Clark of Newcastle.

Copy protection

The Amstrad CPC version of Moon Cresta uses the LENSLOK copy protection system. With this system the game loads to a screen that displays a large 'H'. The player must line up a supplied lensing device with this 'H' and, from a distance of about one foot (30.5 cm), view the screen with one eye. The lens decodes a two character security code that must be entered before the game can be played.


This entry was contributed by Kabushi (105347), Martin Smith (63217) and Игги Друге (31856)
 

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