Our Users Say
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall User Score (33 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
An all-time computer classic, this
was one of the only games ever devised
that was playable and entertaining for
four humans. Economics made fun! A
semi-space game of real estate, market
economics (auction) and production, it
still holds up well after all these years
and, by itself, provides justification for
holding onto the 8-bit Atari.
This is a charming game with something for everyone. M.U.L.E. gets our vote for "best musical score in a computer game" this year. Can be played by from 0 to 4 human participants (the computer will happily play all four places by itself). This is sort of an off-planet monopoly game with plenty of horse- trading. Back- stabbing, lucky breaks & disasters & just the right amount of comic relief. Using your cunning and shrewdness, you try to build an economic empire based on food, energy, 'smithore", and (in the tournament mode) "Crystite". Everything about Electronic Arts shines- from packaging & documentation to their corporate vision of play as art.
I found this to be an excellent trading game. The complexities of pricing and the need for swift action make it more absorbing than most.
habe M U.L.E. über ein knappes halbes Jahr permanent gespielt, und spiele es noch jetzt
sporadisch, und es hat kaum an Reiz verloren. Ich kann nur sagen, ein wunderbares Spiel!
A complex trading game with the odd cartoon interludes, best played with a full house.