DescriptionBased on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.
Part of the Following Groups
- Games with code-wheel copy protection
- Inspiration: Literature
- Theme: Hacking / Pseudohacking
- William Gibson licensees
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|Computer and Video Games (CVG)||Jan, 1989||90 out of 100||90|
|Power Play||Nov, 1988||84 out of 100||84|
|Zzap!||Feb, 1989||84 out of 100||84|
|ACE (Advanced Computer Entertainment)||Mar, 1989||82 out of 100||82|
|The Games Machine (UK)||Feb, 1989||81 out of 100||81|
|64'er||1991||8 out of 10||80|
|Joker Verlag präsentiert: Sonderheft||1993||77 out of 100||77|
There are currently no topics for this game.
MusicThe game's theme song is Some Things Never Change by long-lasting group Devo, from their 1988 album Total Devo. It was featured in instrumental versions on all platforms the game was released on, however on the C-64 a portion of the real song was actually sampled and used in the intro.
NovelSeveral descriptions in the game have been taken from the novel's text. Two examples appear in the screenshots: The bartender's (Ratz) description "His teeth are a webwork of East European steel..." and the Cheap Hotel's description "...smells of cigarettes and cheap perfume..." which, in the novel, describes the smell of the hotel's elevator.
- If you look closely at the man with the chips and wires coming out of his head on the opening screen, you'll notice a striking resemblance to William Gibson, author of the book that this game is based upon.
- There are a few different references in this game to other Interplay games. One thing in the game is said to take longer to finish than Wasteland. Another reference can be found in the Battle Chess 3K program you can download off one of the game's pseudo-BBSes.
- Computer Gaming World
- October 1989 (Issue #64) – Adventure Game of the Year
- November 1996 (15th anniversary issue) – #108 in the “150 Best Games of All Time” list
- November 1996 (15th anniversary issue) – #15 Best Way To Die In Computer Gaming (selling own body parts)
- Power Play
- Issue 01/1989 - Nicest Self-Promotion (for the in-game advertisement for "Bard's Tale 714")
Related Web Sites
- Neuromancer Fan Site (Fan site about the PC version of Neuromancer with gameplay description, screenshots, hints and links.)
- Neuromancer - the game (Guide to Neuromancer, including database codes, cyberspace coordinates, soft- & hardware descriptions, walkthrough and more.)
- Neuromancer Walkthrough (posted on The Spoiler Centre)
- William Gibson aleph (The site of the Neuromancer book which the game was based on)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.