82
MobyRank
100 point score based on reviews from various critics.
3.8
MobyScore
5 point score based on user ratings.

Description

You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day?

Operation Wolf is an arcade conversion of the game by Taito. It is essentially a bitmapped "rail-shooter", where you basically hold the gun and shoot just about everything that moves, while conserving your ammo and grenades. Shoot ammo/grenades and healing items on the screen to "pick them up". Your primary machine gun can kill everything if you hit it enough times, but you can also use the grenade launcher for really deadly targets like helicopters or armored cars. You can collect a machine gun which will allow you to shoot faster for a few seconds.

You'll be pummelled by a LOT of enemies. Some will be shooting, others will be tossing grenades, knifes, and more. Some are armored and requires more than a few hits, others dodges. You can shoot grenades and knifes out of the air if you aim well enough. There are also civilians running around which can be shot, but it's not beneficial.

Bosses appear at the end of some levels, and each has a specific weakness you need to exploit.

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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Computer and Video Games (CVG) Dec, 1988 92 out of 100 92
Zzap! Jan, 1989 91 out of 100 91
Commodore User Dec, 1988 90 out of 100 90
The Games Machine (UK) Dec, 1988 79 out of 100 79
ASM (Aktueller Software Markt) Jan, 1989 7 out of 12 58

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Trivia

Originally "Operation Wolf" was a coin 'op game, developed by Taito in 1987. The machine was a huge success, followed by "Operation Thunderbolt"

In 1994, the developers published an "Operation Wolf 3" slot machine. The gameplay was exactly the same as in the first part, but had a special mission at end of each level.


This entry was contributed by Quapil Bronze Star Contributing Member (4782), Sciere Bronze Star Contributing Member (118012), Martin Smith (64035), Servo (51486), drewbar (1012) and Black Wolf (37232)
 

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