User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.8
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Dec, 1991)
Treat Pit Fighter as a straightforward beat-em-up, forgetting the game's roots, and it ain't bad. You'll find an entertaining challenge well worth consideration for Christmas.
Commodore Format (Feb, 1993)
Strictly beat-em-up fans only for this game I'm afraid. Everybody else (and especially historians) ought to steer well clear.
64'er (Feb, 1992)
Pit-Fighter zeigt sich als ordentlich spielbares Kampfsportspiel. Vor allem Anhänger von van Damme oder Seagle werden ihre Freude haben.
Power Play (Feb, 1992)
Grafik und Sound mußten auf dem C 64 ordentlich Federn lassen, die Sprites sind klein und farblich eher trist gehalten - trotzdem macht das Spiel noch Spaß.
Zzap! (Dec, 1991)
The novelty of fighting dirty soon wears off due to repetitive, unskilful action. The unintelligent opponents aren't much of a challenge and after a few samey pits, it becomes tedious. Not quite the pits, but a dull, unambitious conversion of the coin-op.
Commodore Force (Aug, 1993)
A conversion that should never have been attempted. The novel arcade original used digitized graphics of real people as it's selling point, of which the '64 version is stripped. As a result, it's a tedious, unresponsive and unplayable beat-em-up with very little that will appeal for anyone.
An manchen Stellen ist die Übertragung ja noch einigermaßen gelungen, doch insgesamt taugen Animation und optische Darstellung nur für den Griff zum Taschentuch, um die Tränen für das rausgeschmissene Geld abzuwischen. Die Alternative: Steigt endlich um auf 16-Bit!