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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Overall MobyScore (17 votes)
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This is a SUPERB implementation of the 3D race game format. Sound is excellent, both cars can be heard independently of each other, and pit stop sound effects like the tyre nuts being undone are terrific. The graphics are clear, crisp, detailed and very convincing. Pitstop II is a stunning and innovative arcade game and should prove to set new standards in the race game approach.
Malgré le manque de réalisme au niveau des collisions entre véhicules, la « réponse » des voitures est bonne. L'action s'agrémente de situations d'un réalisme captivant : changement de roues et pleins d'essence. La jauge du réservoir et la couleur de vos pneus (témoin d'usure) apportent à la course un intérêt autre que le simple pilotage de vos engins.
To me, the game looses part of the fun, but you can't have everything, and it does have good graphics. In general, a game with a great reputation, but overrated, so think seriously about spending £10 on it.
All Game Guide
As it stands, Pitstop II is one of the better two-player games on the Commodore 64. As a single-player game, though, its effectiveness is diminished. Like most things in life, the game is best enjoyed with a friend.
The Video Game Critic
Pitstop 2 isn't bad for an early 8-bit racing title. The two-player split-screen was pretty unique for the time, but the lack of a save feature for best lap or race times hurts its replay value.