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Planetfall (Commodore 64)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.

Advertising Blurbs

Back Cover - DOS (Solid Gold Release):

    THE STELLAR PATROL WANTS YOU!



    "Planetfall is just about worth the price of a computer."
    - Memphis Magazine


    Steve Meretzky's Planetfall has long been a favorite of interactive fiction fans. And Floyd, your playful robot companion in the game, easily takes the prize for best-loved Infocom character.

    Now this interactive fiction classic has joined Infocom's specially-priced Solid Gold line. Solid Gold classics are the "paperback" versions of our best-selling titles, offering the complete game disk and an instruction manual containing everything you need to know to play. Plus, all Solid Gold titles feature on-screen hints!

    Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes, and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its danger and uncover its secrets.

    ENTER THE WORLD OF THE MASTER STORYTELLERS.
    Interactive fiction software from Infocom is unlike anything you've ever experienced. It's a whole new dimension in storytelling.

    Think of your favorite story. Now think of the main character in that story. And imagine that YOU have become that character. You are standing in his shoes, in his world. You have people to meet, places to visit, and challenges to face. It's all just as vivid as anything you've ever experienced in real life. The decisions are yours... and so are the consequences.

    In interactive fiction, you communicate with the story through conversational English sentences typed into your computer. The plot unfolds as you decide what to do next, drawing you into a world so involving that it taps your adrenaline as much as your intellect. With hundreds of alternatives at each step, your adventure can last for weeks and even months.

    Journey to a place limited only by your imagination - the world of Infocom's interactive fiction.

    Contributed by Xoleras (66253) on Aug 26, 2004.

Inside Cover - DOS (Solid Gold Release):

    THE STELLAR PATROL



    Prepare to be teleported 120 centuries into the future and hurtled out of your Stellar Patrol spaceship mere moments before it explodes.

    And if the first five minutes of PLANETFALL don't kill you, you'll really have your work cut out for you. Because the planet on which you crash-land is plagued with floods, pestilence and a mutant Wild Kingdom. And during the next couple of days or more, you'll be confronted by the bizarre, the baffling and the inexplicable. What destroyed your vessel? Why are there buildings but no inhabitants? How does one gain entry to the secret recesses of the vast scientific installations? And who is that little fellow who keeps following you around? (It is, in fact, Floyd, a multi-purpose robot who has the personality of an eight-year-old and whose memory banks may hold the secrets of this strange planet. In short, the ideal companion with whom to brave your new world as you explore its secrets and dare its dangers.)

    Laughs, thrills, tears and triumph. You'll find it all in PLANETFALL. Have a swell trip, and don't forget to drop us a postcard!

    WANTS YOU!


    Contributed by Xoleras (66253) on Aug 26, 2004.

From PASSPORT To The United Products of Infocom 1986:
    PLANETFALL
    This is some trip: you've traveled 12,000 years into the future. You joined the Stellar Patrol to see the galaxy, yet all you've seen for the past year is the other end of your mop. But this is your lucky day. If you call crash landing on a planet plagued with floods, pestilence, and a mutant Wild Kingdom lucky.

    What destroyed your spaceship? Why are there buildings but no inhabitants? How can you access the secret recesses of the scientific installations? Fortunately you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old and memory banks which may hold all the secrets of this strange planet.

    Your explorations of the planet and success at bringing it back to life will win you a hero's welcome and a long-awaited promotion.

    "The invention of the robot sidekick, Floyd, was a stroke of genius."
    -Video Review

    "PLANETFALL is just about worth the purchase of a computer."
    -Memphis Magazine

    Contributed by Belboz (6553) on Oct 09, 2001.

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!":
    PLANETFALL teleports you forward a hundred centuries to a Stellar Patrol ship of the Third Galactic Union, where your rank is Ensign 7th Class - about as low as you can go. But then your luck takes a turn for the better. Your ship explodes. Which really is fortunate, because you're thereupon jettisoned away to a mysterious, deserted world. True, the planet is plagued by floods, pestilence, and a mutant Wild Kingdom. But there's also Floyd, a mischievous multipurpose robot and the ideal companion with whom to brave your new world as you explore its secrets, dare its dangers, and attempt to discover a means of saving it.

    Contributed by Belboz (6553) on Oct 09, 2001.

From the first Infocom fold-out catalog, 198?:

    You
    are about to see
    the fantastic worlds of Infocom
    unfold before your very eyes.



    PLANETFALL In this sci-fi comedy, you're a Stellar Patrol Ensign 7th class - as low as you can go. Then your luck takes a turn for the better. Your patrol ship explodes. True, the mysterious, deserted world to which you're jettisoned is plagued by floods, pestilence and a mutant Wild Kingdom. But you'll have Floyd, a mischievous robot, to help you find the secret to saving it.

    Contributed by Belboz (6553) on Oct 05, 2001.

"The Incomplete Works of Infocom, Inc." Catalog:
    PLANETFALL, INFOWORLD magazine's "Best Adventure of 1983," arms you with your journal, official Stellar Patrol Card and postcards from some of the Galaxy's swankiest tourist traps. It then teleports you forward roughly one hundred centuries to a Stellar Patrol ship of the Thrid Galactic Union, where your rank is Ensign 7th Class - about as low as you can go. But then your luck takes a turn for the better. Your ship explodes. This really is fortunate, because you're thereupon jettisoned away to a mysterious, deserted world. True, the planet is plagued by floods, pestilence and a mutant Wild Kingdom. But there's also Floyd, a mischievous multipurpose robot and the ideal companion with whom to brave your new world as you explore its secrets, dare its dangers and attempt to discover a means of saving it. STANDARD LEVEL

    Contributed by Adam Baratz (1352) on Mar 30, 2001.

Unknown Source:
    "Join the Patrol, and see that Galaxy!" You'd taken the poster's advice, bait and all, and marched right over to the recruitment station near your home on one of Gallium's backwater moons. A youth's dream of exotic worlds, strange and colorful aliens, and Deep Space heroics, had danced in your head as you signed the dotted line. Ninety-five millichrons later, you'd emerged with a buzz-cut scalp and a permanent layer of de-licing spray covering your body. Also, there was a mop in your hand. You'd been commissioned Ensign 7th Class, Code KP8: licenced to swab. And since that day, the closest you've come to Deep Space heroism was scrubbing down the radioactive leper colony on Ishmael-3.

    But suppose that jumbo fortune cookie you got at Qwang's Take-out Asteroid last shore leave was right, and your luck does take a turn for the better. Mayby you will indeed narrowly escape disaster. Perhaps you really are about totake an unexpected journey, and meet a short, mysterious stranger. It's even possible that you'll actually travel to an unknown corner of the universe, where you'll save a doomed planet - or die in the attempt. In fact, we'll guarantee it - every last crumb of it. Because that's just the way the cookie crumbles, here in the next dimension.

    Contributed by Brian Hirt (10019) on Mar 01, 1999.