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The Price of Magik (Commodore 64)

100 point score based on reviews from various critics.
5 point score based on user ratings.
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In the final instalment of the Time and Magik series of interactive fiction, the light from the Red Moon is under threat. It was captured and harnessed by the magicians of Baskalos, but its keeper Myglar has turned against them and is using it for himself. He must be defeated before the crystal is exhausted.

The typing interface is typical of Level 9 games of the era. Time saving features include an ALL command can apply TAKE and EXAMINE to every object you can see, and the ability to type future commands while the screen is still scrolling.

18 spells are available, activated using 3-letter codes you will discover while exploring. These range from confusing or angering an enemy to healing yourself and detecting danger.


The Price of Magik Commodore 64 The office
The Price of Magik Commodore 64 Bit of a satire on wargames here
The Price of Magik Commodore 64 A different corridor
The Price of Magik Commodore 64 'Corridor', a word all experienced adventurers link with 'maze'

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The Press Says

Computer Gamer Jul, 1986 15 out of 20 75


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Martin Smith (63108) added The Price of Magik (Commodore 64) on Jun 25, 2007
Other platforms contributed by airshark (3855), Rola (7417), Highretrogamelord89 (210), Martin Smith (63108) and LepricahnsGold (84722)