DescriptionAs the second title in the Questron series, this game follows the same basic formula as the original. You start out as a lowly peasant with only a few gold coins in your pocket and a bad attitude to defend yourself. By stumbling around the countryside and fighting hordes of creatures, you gain wealth, experience, and title.
Questron II spans two continents, Landor and the Realm of Sorcerers. Additionally, there are the requisite tombs, castles, and dungeons. In the first Questron, your goal was to defeat the evil Wizard Mantor. Now, in Questron II, the good Wizard Mesron has sent you back in time before the Book of Magic was created. Your goal is to defeat the six Mad Sorcerers before they can create the book.
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Part of the Following Group
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
|ACE (Advanced Computer Entertainment)||May, 1988||819 out of 1000||82|
|ACE (Advanced Computer Entertainment)||Jul, 1989||540 out of 1000||54|
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LawsuitAccording to Joel Billings, founder of SSI, there were some legal problems during the game's development. For every game SSI published, including Questron, they reserved the rights to approve a sequel. The Dougherty brothers did sign up with Electronic Arts during the development of Questron II without submitting an offer sheet to SSI. So SSI sued Electronic Arts over the matter. In the end, SSI received the publishing rights for Question II and Electronic Arts got the rights for another unnamed game.
Storyline and Original Design: