DescriptionReach for the Stars
is a "spaceploitation" game. The player has the opportunity to name his civilization and those of his (up to three) AI opponents before he begins his attempt at galactic domination. The 2D galaxy map is marked only by planets and their names in few different colors. Also, there is no diplomacy and no player control over tactical combat.
What remains is a hard-core game of grand strategic and economic production. The player must tweak his planets, build ships, research new tech levels, and deploy fleets. All of the underlying dynamics can be altered and customized by the player.
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Reach for the Stars was named #51 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).