Rebel (Commodore 64)

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Description

In the future, working conditions in agridustrial combine compounds are a step back to slavery, with no prospects, long hours and poor treatment. One day THX2240 (an obvious George Lucas reference) decides she's had enough, and steals a Crowd Control vehicle to escape.

Escaping from the whole 10-level complex is a big task though, as each of the many compounds has its own locks. These can be removed using mirrors to guide a solar beam onto the locks, weakening them. There are patrol guards trying to stop you, and each time you fire a beam and it fails to open a door, you lose a life. The action is viewed from above with a pseudo-3D feel.

Screenshots

Rebel Commodore 64 Level 12 Escape
Rebel Commodore 64 Level 06 The Deset Aerodrome
Rebel Commodore 64 Level 04 The Port of Souls
Rebel Commodore 64 Level 02 The Practice Range

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User Reviews

A definite contender for 'most frustrating game ever'. Koos King (511) 2.67 Stars2.67 Stars2.67 Stars2.67 Stars2.67 Stars

Critic Reviews

Computer and Video Games (CVG) Oct, 1987 6 out of 10 60
ASM (Aktueller Software Markt) Oct, 1987 Unscored Unscored

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Trivia

There is a bug (cheat?) by which the enemy vehicles can be disabled. If the player fires the main laser exactly as they die the helicopters stop shooting, the bombers stop bombing and the tanks no longer move and cannot be driven into.

However the laser can never be fired again rendering the stage impossible.

This did make exploring the game much simpler as it was possible to trace out the required path for the laser without dying.
Martin Smith (62888) added Rebel (Commodore 64) on Jan 27, 2005
Other platforms contributed by Martin Smith (62888)