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RoboCop 3 (Commodore 64)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
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Description

Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.

Screenshots

RoboCop 3 Commodore 64 Tank
RoboCop 3 Commodore 64 Level 4: Inside the OCP building
RoboCop 3 Commodore 64 Destroyed him
RoboCop 3 Commodore 64 Level 3: Patrolling the Streets

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The Press Says

Zzap! Mar, 1992 92 out of 100 92

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Terok Nor (18355) added RoboCop 3 (Commodore 64) on Feb 06, 2011
Other platforms contributed by Terok Nor (18355)