There are no reviews for this game.
Our Users Say
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (5 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
It's all a bit like an updated version of Missile Command, and while it's not particularly addictive or attractive to look at it's a fair buy for four quid.
It's a jolly little blast with fairly good graphics and sounds. It makes a good first impression but I can't see interest lasting.
The Commodore version fares a lot better, with neat backdrops helping to boost gameplay. Without the coin-ops gloss the similarity of each level brings very repetitive play with it, especially on the Amstrad and Spectrum.
A conversion of the mediocre Sega coin-op. Planetary defence is the name of the game as you fire your laser satellite at the marauding nuclear warheads. SDI is a simple game that was average on all counts when it was first released for £9.99. There are much better budget arcade conversions available for the C64, so keep well away from this effort.
I find it tedious, dull and naff. At no point during play, does the shoot-em-up action of SDI rise above mediocre. I never realised nuclear war could be so yawn-inducing (sigh).