DescriptionInfiltrate the lair of the elusive Shadow, shoot and sneak your way through his army of robotic minions, and hunt him down before he does the same to you. Starring in the titular role of Shamus, you will have to find your way through over 120 rooms in this cross between Berzerk's "robots in a maze" action and Adventure's exploration of a predefined game world.
The elusive villain's henchmen will express their disapproval of your plans in rather strong terms, namely with showers of bullets. What's more, once they're dead they don't necessarily stay that way: each time a room is re-entered, a random selection of them will respawn. The Shadow has also arranged for electrified walls throughout his compound, so bumping into them will prove quite lethal.
The labyrinth of chambers is divided into four levels, with multiple locked doors that'll have you wandering around in search of the right keys. If you tarry too long in the same room, a bulletproof Shadow (taking a page from Evil Otto's book) will drop by to discourage loitering.
Part of the Following Group
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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|Topic||# Posts||Last Post|
|Way Back When, This was Something!||4||Indra is stressed (20020)
Sep 02, 2008
Early GamingOne of the few games released very early in the PC's gaming career that works correctly on any speed machine. I successfully tested it on a Pentium Pro 200MHz, for example.
- May 1985 (Issue 1) - #58 'It's the Zzap! 64 Top 64!'
Related Web Sites
- Shamus (official website)
- The Mazes of Shamus (level maps for the Atari version (on the Vintage Computing and Gaming website))
- The Mazes of Shamus - IBM PC version (level maps for the IBM PC version (on the 8088mph blog))