User Reviews

MAD Magazine's SPY VS SPY comes to life! Christopher Whittum (7) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.1
Graphics The quality of the art, or the quality/speed of the drawing routines 3.8
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (16 votes) 3.9


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
97
[Budget] A hilarious slapstick comedy classic, sporting superb one or two-player action and an utterly fab tune. A C64 classic that simply shouldn't be missed.
90
Info (Sep, 1984)
True to the MAD magazine comic strip, these well known spy guys bounce back from repeated slayings and set backs. Fortunes change in favor of one spy and then the other as the two run through a maze of rooms in an embassy searching for the items needed to complete their missions. Two players can play simultaneously or the computer will be the black spy operating on the intelligence level you select. Remember where you set your booby traps (four varieties) or suffer the derision as the surviving spy snickers one last time before escaping in his spy plane.
80
Commodore Format (Mar, 1994)
SVS1 was a lovely little game, based on the antics of MAD comic's two secret agents, out purely to kill each other with various devices, traps, bombs, snares, and other tricks.
60
Your Computer (Mar, 1985)
Although Spy vs Spy is no more than a maze adventure of the collect-the-object-and-escape variety, the split-screen graphics and animation are very good. You can watch what nasty surprises your opponent is preparing for you on his screen and take evasive action by collecting the right object to protect you from it — umbrellas hidden behind coatracks are the only answer to the old bucket-behind-the-door trick.