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Spy vs Spy

aka: MAD Magazine's Official Spy vs. Spy
Moby ID: 7332

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple II ] [ Atari 8-bit ] [ Atari ST ] [ BBC Micro ] [ Commodore 16, Plus/4 ] [ Commodore 64 ] [ Electron ] [ NES ] [ PC-88 ] [ SEGA Master System ] [ Sharp X1 ] [ ZX Spectrum ]

Critic Reviews add missing review

Average score: 82% (based on 8 ratings)

Player Reviews

Average score: 4.0 out of 5 (based on 22 ratings with 1 reviews)

MAD Magazine's SPY VS SPY comes to life!

The Good
I loved the strategy aspects of the game. I really loved the cartoon-like violence! I used to call the SPY vs SPY games a exercise in casual sadism.

The Bad
Having the Black Spy escape the Embassy through the Airport door with the passport, secret plans, money and Airport door key all in the Secret Briefcase and flying his airplane off the screen to victory. (i.e. Losing the game).

The Bottom Line
This game could be played against the computer or a human opponent. When playing against the computer, you were the White Spy. The game screen was divided in half horizontally. Each half had a viewing monitor for one spy(the White Spy had the top half). To the right of the viewing monitor was the Trapulator. This apparatus housed tools/weapons to aid the corresponding spy in his mission. The mission is to search the Embassy to find the passport, secret plans, money and key to the Airport door. Each spy could only carry one item, unless he had the Secret Briefcase, in which case all items could be carried. To make matters worse, each Spy had a personal timer and when it went off, that Spy would blow up. When the Spies were in a room together, all items were dropped and they were instantly armed with clubs. Anytime a Spy was killed in combat or by a trap, he would float off of the screen as an angel and be gone for half a minute while his clock ticked down. The time allotted increased with Embassy size and some of the Embassy sizes were maze-like. The screens scrolled horizontally and vertically. Each room in the Embassy had furniture such as filing cabinets, desks, televisions and paintings. These could be armed with a trap by double-clicking the joystick button and selecting a trap, then walking to the item and pressing the joystick button again. The items in the Trapulator included a bomb, a spring, a bucket full of electrifying water, a pistol with string tied to it and a time bomb. The first two could be used on furniture, the second two on doors and the last in any room. All but the time bob had remedies to disarm them. The last Trapulator item was a map of the Embassy to tell you where items were hidden. The Airport door was blocked by a guard and you couldn't pass without all the items. When you escaped from the Embassy, your Trapulator's monitor would show the Spy walking on the airfield. He would stop to snicker, climb into his plane and fly off of the screen revealing your score and rating (What A Guy Spy, Grabd Master Spy, etc.)

Commodore 64 · by Christopher Whittum (7) · 2007

Contributors to this Entry

Critic reviews added by Tim Janssen, Havoc Crow, S Olafsson, FatherJack.