There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
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||The main creative ideas in the game and how well they're executed
||How sophisticated the text parser is, how appropriate its responses are, etc.
|Overall User Score (6 votes)
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I can honestly say that I don’t think I have ever become so totally absorbed in any adventure game before! It became so real, so threatening, that I just played on and on, determined to reach the aliens and save myself and the station. More than I have experienced before, this was like taking part in a real thriller. There are plenty of laughs there, too, but they do not intrude on the excitement and suspense in any way. Stationfall is highly addictive. I found myself getting up early in the morning, having had an overnight inspiration which I just had to test out! (The result left a very sweet taste in my mouth!). Just like a good book, I had to go back time and time again to the game. But unlike a book, this piece of fiction is interactive, and with perseverance I hope finally to discover the aliens’ secret, and save Gamma Delta Gamma from its invaders – and that makes it much more exciting than any paperback – because it requires personal involvement.
I've been stuck now for some six play-hours, over half way through, and I still keep coming back for more!
Steve Meretzky's latest adventure creation is certainly on par with his previous work, incorporating atmosphere, humour and a plethora of puzzles which combine well to pull you in and let you live the life of a Lieutenant First Class for a while.