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S.T.U.N. Runner (Commodore 64)

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MobyRank
100 point score based on reviews from various critics.
3.2
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.0
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.0
Overall MobyScore (3 votes) 3.2


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
48
Zzap!
You've done some Hard Drivin', but have you tried 900mph speed racing in the 21st century's Spread Tunnel Underground Network Runner? Taking on all contenders and the tightest of time limits you race through the 24 tunnel networks, the twists and turns getting wilder and crazier with each new level. The Runner is initially unarmed but progression sees wing pods added and lasers for disposing of annoying drones and mag cycles that can slow you down. Avoid the armoured drones though; they're indestructible.
41
ACE (Advanced Computer Entertainment)
The low speed of the program makes it pretty to look at but numbingly boring to play. STUN Runner on the C64 is a waste of disk space.
31
Power Play
Ich kann mir nicht helfen, aber Stun Runner geht jeglicher Witz ab: Der genervte Spieler rutscht mit einer Art schaumgebremsten Isetta über Glatteis, drückt dann und wann lustlos den Feuerknopf und versucht krampfhaft, nicht einzudösen. Legt man das Gefährt falsch in die Kurve (die man natürlich vorher nicht sehen kann), steuert sich die Kiste wie auf einer Meile Sandpapier. Auf dem Amiga ist Stun Runner so langsam, als liefe das Spiel in Zeitlupe, auf dem C 64 fühlt man sich an die ersten Sprite-Experimente von 1985 erinnert. Die Rasanz des Automatenvorbildes wird nicht annähernd erreicht.
20
Computer and Video Games (CVG)
The programmer has completely forsaken polygon graphics (which the C64 wouldn't be capable of handling) for a jerky, flickery sprite look. Devoid of any redeeming features whatsoever, STUN Runner is a total travesty that all C64 owners should avoid like the plague.