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Subbuteo (Commodore 64)

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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
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Description

Subbuteo recreates the famous table football game, which makes for something very different from Sensible/Kick Off/FIFA style games. It's effectively a turn-based strategy game of sorts, as each player has 30 seconds to make their move (within a 30 minute match length), which involves first selecting a player, then aiming the direction in which he will be flicked, then the power and swerve of the flick are determined by the length of time the button is held down for.

With any luck, your player will hit the ball, and hit it such that it doesn't leave the playing area, and doesn't hit an opponent. If any of those rules are violated, possession passes to the opposition. Before each flick, the team not in possession can make a 'defensive flick' involving moving one of their players into a potential blocking position (without hitting the ball or an opponent, as this is a foul).

Screenshots

Subbuteo Commodore 64 Ready for kick off.
Subbuteo Commodore 64 On the attack.
Subbuteo Commodore 64 Match or league.
Subbuteo Commodore 64 Kick off.

Alternate Titles

  • "Subbuteo: The Computer Game" -- Tag-lined title

User Reviews

There are no reviews for this game.


The Press Says

Computer and Video Games (CVG) Jan, 1991 64 out of 100 64
Power Play Dec, 1990 40 out of 100 40
64'er Dec, 1990 4 out of 10 40

Forums

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Trivia

Awards

    • ST Format 1992 issue 5: #5 Most weird and stupid plots of all time (Atari ST games).

      Comment: "Possibly the daftest, most pointless and ridiculous concept in software gaming history. We love it."


Martin Smith (63198) added Subbuteo (Commodore 64) on Oct 05, 2004
Other platforms contributed by B.L. Stryker (20697), Kabushi (116307) and Martin Smith (63198)