GOG Deals: The Monstrous Winter Sale! New deals everyday on DRM-free games.

Not an American user?

Description

Super Zaxxon is a three-quarter perspective, space shooter style game. You must first go over a base on an asteroid. Things located on this base include gun implacements, fuel tanks, radar stations, missiles, and fighters. After you successfully navigate this base, you will go through a tunnel to tangle with enemy fighters, mine layers, and mines. You then will have to navigate through a series of barriers on another asteroid in order to take on the Super Zaxxon's, the enemy robot dragons.

The game is very similar in appearance to Zaxxon. The differences are:
  • Your fighter moves much faster. This makes going after ground targets a big challenge.

  • The graphics are different. Although this is more of a viewing difference, it can still change ones perspective after they have gotten used to the Zaxxon graphics.

  • There is no more outer space battle. Instead, you must go through a narrow tunnel to get to area 3.

  • Instead of 20 fighters, you now have to tangle with 25 fighters in area 2.

  • A new enemy, the Mine Layer, is introduced. As the name implies, this ship lays mines in your path. You can destroy the mines but it takes a few hits.

  • Instead of encountering one Zaxxon robot, you now have to deal with three Super Zaxxon, dragon looking robots.

  • The placement of things (fuel tanks, gun implacements, etc.) in areas 1 and 3 is different then in Zaxxon.

  • There are now indestructible, elevated guns in area 1. These guns sit on the right side and they are 2.5 units in altitude.

Screenshots

Super Zaxxon Commodore 64 Force Field ahead (Hesware tape/disk version)
Super Zaxxon Commodore 64 The screen is flashing after crashing into a force field. (Hesware tape/disk version)
Super Zaxxon Commodore 64 Evading missiles (Hesware tape/disk version)
Super Zaxxon Commodore 64 Destroying a missile (cartridge version)

Promo Images

There are no promo images for this game


Part of the Following Groups

User Reviews

There are no reviews for this game.


Critic Reviews

Zzap! Oct, 1985 57 out of 100 57
The Video Game Critic Mar 13, 2016 C 50

Forums

There are currently no topics for this game.


Trivia

Commodore 64 licensing

Hesware's C64 license deal was the result of a scheme by one of SEGA's own lawyers, Robert Crane. After having sublicensed Zaxxon to Synapse using his position at SEGA through his own company Universal Licensing, he tried something similar for Super Zaxxon. However, the emerging copyright issues and Crane being laid off at SEGA in January 1984 soon caused complications. At one point, Crane signed with two different pseudonyms for Universal.
    Eventually, the whole thing blew up. Paramount's (SEGA's parent company) deputy general counsel and senior president Joshua Wattles later testified that Paramount paid HES $200,000 in exchange for withholding Super Zaxxon so Synapse could market Zaxxon first.
Sources: The case is described in Lawyers on Trial: Understanding Ethical Misconduct by Richard L. Abel. A shorter summary can also be found in the Entertainment Law Reporter, April 1991 issue.
magisterrex (477) added Super Zaxxon (Commodore 64) on Mar 22, 2007
Other platforms contributed by FatherJack (58523), Martin Smith (62888), Eli Tomlinson (2498) and Servo (55747)