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Switchblade (Commodore 64)

Switchblade Commodore 64 Part of the opening sequence


100 point score based on reviews from various critics.
5 point score based on user ratings.
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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Commodore 64 Part of the opening sequence
Switchblade Commodore 64 Making your way down...
Switchblade Commodore 64 Beginning the game
Switchblade Commodore 64 Watch out for that critter zipping back and forth

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The Press Says

Power Play 1990 72 out of 100 72


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Martin Smith (63162) added Switchblade (Commodore 64) on Jul 17, 2004
Other platforms contributed by Kabushi (121978), Martin Smith (63162) and MAT (72509)