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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Commodore 64 Part of the opening sequence
Switchblade Commodore 64 Fighting a large enemy
Switchblade Commodore 64 Beginning the game
Switchblade Commodore 64 Making your way down...

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Critic Reviews

Top Secret May, 1993 4 out of 5 80
Commodore Format Jul, 1991 78 out of 100 78
Power Play 1990 72 out of 100 72


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  • Amiga Power
    • May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"

Martin Smith (62999) added Switchblade (Commodore 64) on Jul 17, 2004
Other platforms contributed by Kabushi (154888), Martin Smith (62999) and MAT (121227)