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Each section takes longer than on other machines, possibly to offset the long wait when loading from tape. An adequate conversion but not as exciting as some of the others.
You won't exactly swoon over the technical brilliance of this cross between Chase HQ2 and Impossible Mission, but it's sufficiently playable to justify spending the dosh on this neat little drive 'n' blast.
Overall Technocop is a decent effort to be a good game but falls a bit short.
Gerade die C-64-Umsetzung dieses einstigen ST-Actionspiels zeigt bei der Autojagd gravierende Schwächen, die die beiden schon erwähnten geistigen Väter noch bei weitem übertreffen. So ist das Fahrfeeling aufgrund des flackernden Interrupts und schlechtester Grafiken nicht gerade berauschend, der Sound (immerhin von Ben Daglish) und die Effekte sind mäßig. Einigermaßen spielbar sind nur die Killeraufträge, aber „Spaß“ oder sowas ähnliches kommt nicht auf.
Dubious road animation, blocky cars, trees, and explosions, attribute clash and enemy vehicles that split in half for no other reason than bad programming, weak sound and a tedious multi-load - that's it.
He's all human, just plain gristle, flesh an' blood like you and me, but he acts like a machine. He spends most of his time gunning down people with a machine rifle, turning them into puddles of slimy gunge right in the middle of the floor so you can't get them off with Flash. He's big, he's got lots of guns and scientists have discovered that he has absolutely NO BRAIN. Well, whaddya expect?
The game offers some emotional release for those who feel
little confidence in the current justice system. With no Miranda
warnings, no police
shooting review boards,
and no lenient judges or
parole boards, Techno
Cop puts the player into
the role of judge, jury, and
due process keeps these
entrenched in make
believe. In the fictional setting,
gratuitous violence of
Techno Cop blows away most of the competition.