Terrormolinos (Commodore 64)

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As with most Melbourne House adventures, Terrormolinos has a real-world setting. You play a family man taking his wife and kids on a holiday they will never forget, for all the wrong reasons. Avoid the bulls and sharks, take care to avoid heatstroke, and make sure your family doesn't run off.

Getting there and simply surviving all the hazards the brochure 'forgot' to mention is a challenge in itself, but you must also take 10 holiday snaps to prove what you got up to.

The game is structured similarly to a real holiday. There are day trips to go on, which provide extra photo opportunities. A few Spanish phrases such as 'QUE QUIRE USTED' ('what do you want?') and 'UNA HABITACION' ('a room') are included; the manual details these. The parser is primarily VERB NOUN.


Terrormolinos Commodore 64 The bedroom.
Terrormolinos Commodore 64 The story.
Terrormolinos Commodore 64 Start of your adventure.
Terrormolinos Commodore 64 In the yard.

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Critic Reviews

Zzap! Dec, 1985 68 out of 100 68


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Game engine

According to Wikipedia, Terrormolinos was "was written with a modified version of The Quill". Other sources describe these modifications as having been so appealing that its tweaked version of the Quill engine was licensed on at least two other occasions, for AdventureSoft's Temple of Terror and the C64 cassette tape version of the Questprobe: Featuring Human Torch and the Thing game.


The author of the game Benidorm, which was advertised to be released on the Little Softie label, Ray Kearney considered suing the authors of Terrormolinos for copyright infringement, as he felt it had 42 similarities to his game. £25,000 would have had to be spent by Ray to bring legal action.


The game's title is a pun on the name of the Spanish city Torremolinos.
Kohler 86 (7291) added Terrormolinos (Commodore 64) on Sep 05, 2006
Other platforms contributed by Kohler 86 (7291) and Kabushi (143919)