DescriptionThe C64 version of Tetris is one of many conversions of the famous block-stacking game. The goal is to place pieces made up of four tiles in a well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well.
Compared to other versions, the C64 adaptation differs in a few aspects: the well is 21 blocks high instead of the standard 20. Unlike in other early versions, clearing rows increases the score and a preview of the next piece to appear is always in view and cannot be toggled off for bonus points.
Options are simple: the starting level can be set from 0 to 9, and there is a choice between music (a continuous piece of 26 minutes in length) or sound effects during gameplay. There is a high score table with room for 15 names.
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Part of the Following Groups
|One of the better versions of Tetris worth playing||Katakis | カタキス (39526)|
|Not the greatest playability, but the best music||WWWWolf (454)||unrated|
|Computer and Video Games (CVG)||Jan, 1988||10 out of 10||100|
|ACE (Advanced Computer Entertainment)||Oct, 1988||956 out of 1000||96|
|Zzap!||Jan, 1988||94 out of 100||94|
|Computer and Video Games (CVG)||Jun, 1989||94 out of 100||94|
|Your Commodore||Feb, 1988||9 out of 10||90|
|Power Play||Feb, 1988||8 out of 10||80|
|64'er||1991||8 out of 10||80|
|Commodore User||Dec, 1987||5 out of 10||50|
|All Game Guide||1998||50|
|Computer Gaming World (CGW)||May, 1988||Unscored||Unscored|
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- Commodore Format
- July 1991 (Issue 10) - listed in the A to Z of Classic Games article (Great)
- Commodore Force
- December 1993 (Issue 13) – #89 “Readers' Top 100”
Information contributed by *C64*