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ThunderBlade (Commodore 64)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 4.0
Overall MobyScore (4 votes) 3.5

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Thunder Blade ist toll gemacht und voller Spannung. Feinde können über- aber auch unterflogen werden, sie werden größer, wenn der Hubschrauber sich dem Boden nähert, und kleiner, wenn er sich entfernt. Die Mission wird von einem guten digitalisierten Sound untermalt. Leider, und das muß ich immer wieder betonen, ist es sehr traurig, daß bei Programmierern ein technisch tolles und interessantes Spiel meist in direktem Zusammenhang mit Gewalt steht. Ein ähnliches Spiel mit friedlichem Rahmen wäre bestimmt genausogut gewesen, wenn nicht sogar besser.
ACE (Advanced Computer Entertainment)
Graphics are on the chunky side but move with speed. Much easier to tell what's going on than on the Spectrum. Good music and effects too.
Commodore User
Your country has been taken over by the evil dictator Baron Swindells (are you sure about this, Richard?). You are the only hope, as usual. Your government has graced you with a fleet of three multi-million pound helicopters that make the AH-64 Apache Gunship look like a potato gun with wings. What is more, it runs on pure Pepsi Cola, which is why Pepsi have sponsored all the helicoper’s take-off pads (not landing pads, there are no landings to be done here, matey).
Retrogaming History
Credetemi il C64, se programmato come si deve, è in grado di stupire. Ne sono un esempio moltissimi giochi e alcuni "demo" che si trovano in rete. Thunder Blade fa parte di questi prodotti; meraviglie software in grado di mostrare ciò che proprio non ci si aspetterebbe da un hardware il cui cuore è un processore 8 bit a (circa) 1 Mhz. Aspetti tecnici a parte la cassetta (o dischetto) è capace di ricreare molto del divertimento provato col cabinato originale. Fateci almeno una partita, se ne avete la possibilità, almeno vi renderete conto cosa facevano i programmatori con un C64 e prenderete a martellate il vostro super Pentium quad core che arranca con alcuni giochi se non avete l'ultima scheda grafica!
Una conversione veramente ottima che supera in giocabilità molte altre conversioni posizionandosi tra le prime
When I heard that Chris Butler was undertaking the conversion of Thunder Blade, I thought to myself 'I hope it's better than Space Harrier'. Fortunately it is, but not that much. There was many a snigger when the buildings on level one were seen to wobble like jelly as we flew past! The game isn't too bad to play, but it's not really very good. A lot of the time I felt that the way that the enemies attacked you before you had chance to fire was unfair and the drifting missiles don't help. The 3D caverns on level two are quite exciting though, but they're not ten quid's worth of exciting. I can see people getting a bit peeved about this...
Power Play
U.S. Gold hat sich beachtlich aus der Affäre gezogen. Die Umsetzungen des super-spektakulären Spielautomaten Thunder Bladc sind wesentlich besser geworden, als ich gedacht hatte. Im Gegensatz zur Sega-Version hat man sich sogar an den 3D-Effekt beim Rauf- und Runterfliegen gewagt. Selbst auf dem C 64 kommt er ganz gut rüber, obwohl die Grafik recht klobig aussieht und nicht sehr schön gezeichnet ist. Auf ST und Amiga sieht das Ganze — wen wundert‘s — farbenprächtiger aus. Doch das Super-Feeling des Thunder Blade-Automaten, der mit seiner Mechanik den Spieler durcheinanderschüttelt, wird natürlich nicht erreicht. Irgendwo sind der Hardware halt Grenzen gesetzt.
The Games Machine (UK)
Chris Butler's Space Harrier influences the 3-D sections of Thunder Blade - hence its fast action. Unfortunately, presentation is disappointing with graphics literally wobbling past in the look-down sections and colours dull. Slightly inflexible in movement as your helicopter remains at a speed for the first two sections of each level, but it remains playable despite all this.