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Tir Na Nog (Commodore 64)

Tir Na Nog Commodore 64 Title screen.


100 point score based on reviews from various critics.
5 point score based on user ratings.
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The first of a trilogy of similarly-designed titles from Gargoyle Games, Tir Na Nog is a complex mix of arcade and adventure elements. The game is viewed from the side, and to change direction you must rotate the view.

You play Cuchulainn, and you must restore the Sidhe race to its former position of intelligence, enlightenment and civilization. This can be done by retrieving the four pieces of the Seal of Calum, which was shattered when the Great Enemy invaded.

Many puzzles are presented in the form of cryptic text messages (displayed in a neat pseudo-Celtic font), ranging form 'find my crown for a gift' to 'The backdoor key is me' - lateral thinking is required to interpret these messages.

The action side of things is challenging, especially before you have found a good sword or mace. When you die, you return to the start of the game, but the settings of objects are left exactly as they were - making it important to regularly save the game, as it's possible to lose weaponry in a situation so precarious that you have little chance of retrieving it without suffering more combat.


Tir Na Nog Commodore 64 Lets go this way.
Tir Na Nog Commodore 64 Start of the game.
Tir Na Nog Commodore 64 Title screen.

User Reviews

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The Press Says

Zzap! May, 1985 87 out of 100 87


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This game was on the cover tape of both Sinclair User Issue 118 and Your Sinclair Issue 65 in 1991.
Mobygamesisreanimated (10785) added Tir Na Nog (Commodore 64) on May 14, 2006
Other platforms contributed by Kabushi (131324) and Martin Smith (63054)