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TLL: Tornado Low Level (Commodore 64)

Genre
Perspective
Theme
...
MobyRank
100 point score based on reviews from various critics.
2.8
MobyScore
5 point score based on user ratings.
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Description

TLL sets you as a skilled pilot who must take on a tough mission - shooting out six discs representing enemy strongholds in built-up areas. This must be done by lowering your altitude as you approach each one, making it crucial to avoid trees and buildings which are closer to ground level.

The action is viewed from above using a pseudo-3D display, and scrolls vertically in a manner similar to SWIV. At the side of the screen your altitude and fuel level are displayed, as well as an all-important mini-map. You will frequently have to refuel, which is done by touching down on the carrier. You don't have direct control over the plane's speed, a fact which takes the game out of the realm of simulation somewhat.

Screenshots

TLL: Tornado Low Level Commodore 64 Loading screen
TLL: Tornado Low Level Commodore 64 Ready for takeoff!
TLL: Tornado Low Level Commodore 64 Flying low to attempt taking out a target...
TLL: Tornado Low Level Commodore 64 Flying over the landscape...

Alternate Titles

  • "T.L.L." -- Alternate title

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Trivia

TLL: Tornado Low Level was originally developed by Costa Panayi for the Spectrum and re-written for the Commodore 64 by Simon Nicol. Even though TLL spent several months on the number 1 bestseller list, a development fee was never paid by Ocean Software and to this day they deny ever having known or worked with the programmer.
Martin Smith (63155) added TLL: Tornado Low Level (Commodore 64) on Jan 27, 2005
Other platforms contributed by Rola (7052) and Martin Smith (63155)