DescriptionThe sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.
There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.
- "Turbo OutRun" -- Alternate spelling
- "ターボ アウトラン" -- Japanese spelling
Part of the Following Group
There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|Zzap!||Dec, 1989||97 out of 100||97|
|ACE (Advanced Computer Entertainment)||Feb, 1990||926 out of 1000||93|
|Computer and Video Games (CVG)||Dec, 1989||93 out of 100||93|
|The Games Machine (UK)||Jan, 1990||93 out of 100||93|
|Retrogaming History||Apr 12, 2010||9 out of 10||90|
|CU Amiga||Dec, 1989||89 out of 100||89|
|Datormagazin||Jan, 1990||6 out of 10||60|
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