Turbo Out Run (Commodore 64)

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100 point score based on reviews from various critics.
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The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time.

There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one.


Turbo Out Run Commodore 64 Stage 3 has very local snowstorms.
Turbo Out Run Commodore 64 Upgrade your car.
Turbo Out Run Commodore 64 A new highscore is achieved.
Turbo Out Run Commodore 64 17 seconds left for reaching the next checkpoint and I have hit a tree.

Alternate Titles

  • "Turbo OutRun" -- Alternate spelling
  • "ターボ アウトラン" -- Japanese spelling

Part of the Following Group

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Zzap! Dec, 1989 97 out of 100 97
ACE (Advanced Computer Entertainment) Feb, 1990 926 out of 1000 93
The Games Machine (UK) Jan, 1990 93 out of 100 93
Computer and Video Games (CVG) Dec, 1989 93 out of 100 93
Retrogaming History Apr 12, 2010 9 out of 10 90
CU Amiga Dec, 1989 89 out of 100 89
ASM (Aktueller Software Markt) Dec, 1989 9.4 out of 12 78
Datormagazin Jan, 1990 6 out of 10 60


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Tandy 1000

Turbo Outrun is very well programmed, but there are things that a 4.77MHz Tandy 1000 simply cannot do, including full-frame 16-color screen memory updates with any semblance of speed. To offer Tandy owners another option, the developers added an additional graphics option: Tandy 4-color. Selecting this runs the game in CGA. :-)

Without an Adlib, the music is played through the PC speaker, but with a very nicely-simulated 3-voice sound hack.


  • Commodore Force
    • December 1993 (Issue 13) – #54 “Readers' Top 100”
  • Zzap!
    • January 1990 (Issue 57) – 'The Best Games of the 80's Decade' (Stuart Wynne)

Quapil (4732) added Turbo Out Run (Commodore 64) on May 24, 2003
Other platforms contributed by Trixter (8713), --x-- (58541), Sciere (320639), Martin Smith (63030) and Syed GJ (1525)