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Wasteland (Commodore 64)

86
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

User Reviews

Simply put - superb Darren Smith (5) 5 Stars5 Stars5 Stars5 Stars5 Stars
The reason I bought a C64 Mattias Kreku (423) 5 Stars5 Stars5 Stars5 Stars5 Stars

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall MobyScore (24 votes) 3.7


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Eurogamer.net (UK)
Rich with a unique atmosphere of devastation and desperation, Wasteland offered a fresh take on RPGs at a time when mythical ancient fantasy was seemingly the extent of most developers' imaginations.
92
ACE (Advanced Computer Entertainment)
I didn't find Wasteland quite so atmospheric as Bards Tale III, but then I'm a traditional spell caster - what I did find compelling was the extra dimension of strategy, which leaves the cut, slash and spell scenario of the BT way behind.
80
All Game Guide
Overall Wasteland has a higher violence theme than most games released during the 1980s. For Commodore 64 owners this game is a great change of pace from the fantasy role-playing genre.
80
Commodore User
This is an immensely playable game but with one fault, you need four blank disks to play it as you are required to make backups of all four game sides. Disks aside this has to be one of the ultimate RPG's. Slick gameplay, slick graphics (no sound but who cares?). Get it while it's hot.
78
Joker Verlag präsentiert: Sonderheft
Von der Präsentation her ist Wasteland eine Mischung aus „Bard's Tale“ und den frühen „Ultimas“. Rumlaufen tut man auf einer (zoombaren) Landkarte, zum Kämpfen oder bei Besuchen in den Shops wird auf „Frontalsicht“ umgeschaltet. Die Grafik und der Quäksound haben zwar nur mehr historischen Wert, aber die unheimlich dichte Atmosphäre ist auch heute noch ein Hammer – es wird nicht bloß geprügelt und gerätselt, sondern genausoviel geredet und erzählt! Man bekommt haufenweise Text serviert, zudem gibt’s ein (englisches) Begleitbüchlein, das man öfters zu Rate ziehen muß.
(page 60)