Welltris (Commodore 64)

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100 point score based on reviews from various critics.
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Welltris, which is the first Tetris sequel, is originally designed by Alexey Pajitnov (the creator of Tetris) with Andrei Sgenov.

It has the same gameplay concept as Tetris; simply all the player has to do is to rotate and maneuver the falling pieces into a proper position in order to form complete layers in the rectangular playground. But Welltris changes this rectangular arena into a four sided well with grid-like walls and bottom where the falling pieces can be moved from wall to wall within the well. Form the pieces into solid rows either horizontally or vertically on the bottom of the well.

Billed itself as Tetris in three dimensions.


Welltris Commodore 64 Title Screen
Welltris Commodore 64 Main Menu
Welltris Commodore 64 Playing 1st Level
Welltris Commodore 64 Two walls now gone

Alternate Titles

  • "Welltris: The Soviet Challenge Continues..." -- Tag-lined title

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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

Commodore Format Mar, 1991 87 out of 100 87
64'er Jun, 1991 8 out of 10 80
Zzap! Mar, 1991 80 out of 100 80
ASM (Aktueller Software Markt) Mar, 1991 9 out of 12 75
Power Play May, 1991 61 out of 100 61


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Quapil (4732) added Welltris (Commodore 64) on May 23, 2003
Other platforms contributed by Agamenon3 (3406), Kabushi (144023), Xoleras (66094), Martin Smith (63029) and Accatone (5183)