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DescriptionYie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.
- "イー・アル・カンフー" -- Japanese spelling
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There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|ACE (Advanced Computer Entertainment)||Nov, 1989||100|
|Pixel-Heroes.de||Sep, 2003||9 out of 10||90|
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Spectrum version compatibilityAn enhanced 128K version was developed by Brian Beuken, who had a hand in the sprites and AI in the original 48K release. It adds music and has more enemies, but has more colour clash and is considered easier than the original release. Also, it does not run on the +2A and +3 Spectrums, whereas the 48K version does. An unofficial patch is available on the internet however. Having been intended to be bundled with the 128K machine's release, it was ultimately only on the obscure Stars on the 128 compilation.
Title translationYie Ar Kung-Fu is a Mandarin Chinese phrase (simplified Chinese: 一二功夫, standard romanization Yi Er Gongfu) meaning "One, two, kung-fu!".
Version differencesThe Amstrad CPC disk version contains an extra scenario, a temple. It appears after defeating Pole, the fourth opponent.
Related Web Sites
- X360A achievement guide -- X360A's achievement guide for Yie Ar Kung-Fu.
Terrence Bosky (5237) added Yie Ar Kung-Fu (Commodore 64) on Jun 21, 2004