Yie Ar Kung-Fu (Commodore 64)

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Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc.


Yie Ar Kung-Fu Commodore 64 Oof, that might hurt...
Yie Ar Kung-Fu Commodore 64 A fight in progress
Yie Ar Kung-Fu Commodore 64 Title screen (U.S. version)
Yie Ar Kung-Fu Commodore 64 Some of your opponents may have weapons

Alternate Titles

  • "イー・アル・カンフー" -- Japanese spelling

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User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

ACE (Advanced Computer Entertainment) Nov, 1989 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Commodore User Mar, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Pixel-Heroes.de Sep, 2003 9 out of 10 90
Commodore User Aug, 1989 73 out of 100 73
Zzap! Apr, 1986 68 out of 100 68
Commodore Force Aug, 1993 62 out of 100 62


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1001 Video Games

The Arcade version of Yie Ar Kung-Fu appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

C64 early version

Brian Beuken, who was tasked with the 8-bit conversions brought in an unknown programmer to do the C64 version but he struggled with the sprite multiplexing. Although Brian contributed sprites based on the Amstrad version, Ocean stepped in and gave the job to in-house programmer David Collier.

Spectrum version compatibility

An enhanced 128K version was developed by Brian Beuken, who had a hand in the sprites and AI in the original 48K release. It adds music and has more enemies, but has more colour clash and is considered easier than the original release. Also, it does not run on the +2A and +3 Spectrums, whereas the 48K version does. An unofficial patch is available on the internet however. Having been intended to be bundled with the 128K machine's release, it was ultimately only on the obscure Stars on the 128 compilation.

Title translation

Yie Ar Kung-Fu is a Mandarin Chinese phrase (simplified Chinese: 一二功夫, standard romanization Yi Er Gongfu) meaning "One, two, kung-fu!".

Version differences

The Amstrad CPC disk version contains an extra scenario, a temple. It appears after defeating Pole, the fourth opponent.

Related Web Sites

Terrence Bosky (5226) added Yie Ar Kung-Fu (Commodore 64) on Jun 21, 2004
Other platforms contributed by --x-- (58548), Sciere (330345), Kabushi (143914), Martin Smith (63028), gamewarrior (5062) and Terok Nor (21038)