User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.5
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall User Score (14 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore User (Mar, 1986)
What really sets this apart from the mighty Fist and the other martial arts games is the speed of the thing. Yie Ar Kung-Fu will give you a sore trigger finger and aching wrists. It's much faster than the Konami original. [...] Add to this nine different sets of music from Martin Galway and you're looking at an impressive all round package. There's no need to disregard this because you've got Fist. It stands up on it's own. Slightly smaller figures (they're only three sprites high to Fist's four) are made up for by equally compulsive gameplay and brutal toughness. Here we have a conversion that's even better than the arcade original. Now, where's the elastoplast...?
There are sixteen possible moves in two modes which puts Yie Ar Kung Fu a notch or two above the multitude of beat-em-ups that have been launched over the years.
90 (Sep, 2003)
Die besseren Versionen von Yie Ar Kung Fu kann man auf dem Arcade-Automaten oder auf dem guten alten C-64 spielen. Die Arcade-Version ist spielerisch die bessere Wahl (Und auch technisch, aber man kann die beiden Versionen so nicht miteinander vergleichen. Für die Möglichkeiten des C-64 ist das Spiel sehr gut gelungen!), da sie ein Level mehr aufweist und es für die Faust- und Fußtechniken jeweils einen Button gibt, während die C-64-Version nur mit einem Knopf auskommen muss, was sich in einer geringeren Anzahl der Kampftechniken widerspiegelt. Zusätzlich ist die C-64-Heimversion teilweise etwas unfair, denn die computergesteuerten Gegner können gleiche Angriffe sehr schnell vielmals hintereinander ausführen, so dass man nicht mehr in der Lage ist, sich daraus z.B. durch einen Sprung zu befreien, und sofort ein Leben einbüßen muss. Das kann dann auf die Dauer etwas frustrierend sein.
Commodore User (Aug, 1989)
Long since surpassed as a top combat game, this is still worth a look. [...] Colourful and challenging, it keeps up the high quality of re-releases already set by Ocean on this label.
Zzap! (Apr, 1986)
Admittedly, comparisons shouldn't be made, but Yie Ar Kung-Fu on the 64 is not a good game to play. I didn't enjoy it at all. Graphically, it isn't too hot either. The sprites look small and puny and I don't like the way they 'slide' across the screen. However, the backdrops are quite pleasant , Mr Galway's soundtrack is neat, although not outstanding and the sound effects are are very nice. Yie Ar Kung-Fu could quite easily have been the best of the genre, but unfortunately it isn't. Basically, disappointing.
Commodore Force (Aug, 1993)
No prizes for guessing this is another beat 'em up, and, as with so many others, there's not much to shout rude poems about. On the up-side, it's quite a toughie if you're after a challenge, but don't kill yourself trying to hunt it down.